

Thanks to Team Creative Xenos and to people who have commissioned my previous mods that taught all the skills necessary to create this mod. Thanks to robojumper for maintaining the technical wonder that is the X2 WOTC Community Highlander. Thanks to NeIVIeSiS for making inventory icons.Ĭredit to XCOMrades for Russian translation. Thanks to Spart for his help with Rocket Launcher textures. Thanks to InternetExploder for their Beam Grenade Launcher model that I used to create the Elerium Rocket Launcher.
Rocket launcher 2.0 mod#
Thanks to SchinJammer for making the workshop thumbnail pic for this mod and all the Proving Grounds images until they were replaced by images by NeIVIeSiS. Only due to their continued support I was able to create this mod, and only thanks to that support I will continue working on it. Some Rockets need to be Armed before they can be Fired, which creates complex interactions, where you can Arm a Rocket to one soldier, then Give it to another soldier, who can then Fire it right away.įirst of all, huge thanks to my wonderful patrons for being super patient with me and this mod, as it's been in development for months, with long and frequent delays. Additionally, soldiers can Give rockets to each other, so you create whole rocket crews, where only one soldier has the Rocket Launcher, while others carry the ammunition for it. Rockets are not a Unique Equip item, so each soldier can freely equip several rockets at a time. Carrying Rockets reduces the soldier's Mobility until the Rocket is fired or Given to another soldier. Rockets are visually displayed on the soldier's back, so you can easily track the remaining ammunition. Rockets can be carried in Utility Slots and Grenade-only Slots by all soldiers. Rocket Launchers can be carried by Grenadiers, LW2 Grenadiers, LW2 Technicals and RPGO Soldiers. Scatter gets worse if the soldier has only one action remaining when firing the rocket. Most of the rockets are subject to Rocket Scatter, similar to LW2 Technical's Rockets and my Disposable Rocket Launchers.

Rocket Launchers are upgraded in the Engineering. Most of the "exotic" rockets are acquired through Proving Ground projects, similarly to Experimental Grenades and Heavy Weapons, and they require high tier Rocket Launchers to fire. There are three "standard explosive" rockets - one for each tier, and seventeen "exotic" rockets with unique gameplay features, spread around various tiers. This is a gameplay alternative to Grenade Launchers carried with Grenades.Ĭurrently, there are three tiers of Rocket Launchers, and three tiers of Rockets, with one "four" tier Rocket.

Adds Secondary Weapon Rocket Launchers, accompanied by Rockets carried in soldiers' Utility Slots.
